Developers on iOS and iPadOS can also specifically target Apple’s A12 SoC and above, which should lead to fewer unhappy purchasers of games that require the fastest hardware. When a developer indicates that their game supports controllers, the game’s App Store entry will indicate the support, a feature that was previously limited to Arcade titles. Previously, controllers were only displayed in Apple’s Batteries widget. Battery state is now available to display in-game. There are a handful of other game-related changes to Apple’s OSes that are worth mentioning too.
#Deeper game mac#
I hope this is simply one of those things that Apple hasn’t had the chance to address yet and not an intentional omission, because the case for button remapping is just as strong on the Mac as elsewhere, if not more so. You can still connect controllers to the Mac as you could last year, and the new APIs for taking advantage of a controller’s unique features are supported, but remapping is not. What’s curious about the extensive work that has clearly been done to enable control remapping for iOS, iPadOS, and tvOS games is that it doesn’t extend to the Mac. You can still connect a controller to a Mac, but not remap its inputs. Instead, it is receiving a significant makeover that raises its profile in games and on the App Store, creating the potential to make gaming on Apple devices more social than in the past. Game Center isn’t returning as a standalone app in 2020. Game Center debuted alongside iOS 4 in 2010, but with iOS 10 the dedicated Game Center app was eliminated, relegating Game Center functionality like leaderboards and achievements to APIs that developers could incorporate directly into their apps. The other pillar of Apple’s gaming story is Game Center, which hasn’t seen much love in recent years. Apple is also adding support for button and other input remapping on iOS, iPadOS, and tvOS, but curiously not macOS. As a result, it’s no surprise this year that Apple has extended its support for controllers, even further expanding coverage to new controllers and adding support for features like haptics, rumble, motion, lights, and special input options. As I wrote at the time, the initial integration of the controllers was excellent, and a substantial improvement over most of the expensive MFi controller options previously available.
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Last year saw the surprise introduction of support for Microsoft’s Bluetooth-enabled Xbox controllers and the Sony DualShock 4 controller on Apple devices.
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This year’s updates center on deeper game controller support and a refreshed Game Center experience. As uneven as Apple’s recent and long-term history with gaming has been, though, it’s clear that the company understands that games are a lucrative part of the App Store as it continues to introduce new gaming enhancements to its OSes. For every encouraging development like Apple Arcade last year and the controller and Game Center announcements at WWDC this year, there’s a story like the blocking of Microsoft’s xCloud service from the App Store and the ongoing legal dispute with Epic. I’m perpetually confounded by Apple’s approach to gaming.